local ____lualib = require("lualib_bundle")
local __TS__SourceMapTraceBack = ____lualib.__TS__SourceMapTraceBack
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["5"] = 1,["6"] = 2,["7"] = 3,["8"] = 4,["9"] = 4,["10"] = 4,["11"] = 5,["12"] = 6,["13"] = 7,["14"] = 10,["15"] = 10,["16"] = 10,["17"] = 10,["18"] = 10,["19"] = 10,["20"] = 10,["21"] = 10,["22"] = 10,["23"] = 10,["24"] = 21});
local ____exports = {}
local ____init = require("data.ui.init")
local AttackTimerLabel = ____init.AttackTimerLabel
local CurrentDifficultyLevel = ____init.CurrentDifficultyLevel
local DifficultyLevel = ____init.DifficultyLevel
local GameHUD = ____init.GameHUD
local HeroRevive = ____init.HeroRevive
local HeroSelect = ____init.HeroSelect
local HeroSelectBtn = ____init.HeroSelectBtn
local HeroSelectRefreshBtn = ____init.HeroSelectRefreshBtn
local UI = {
    GameHUD = GameHUD,
    DifficultyLevel = DifficultyLevel,
    HeroSelect = HeroSelect,
    HeroSelectBtn = HeroSelectBtn,
    HeroSelectRefreshBtn = HeroSelectRefreshBtn,
    CurrentDifficultyLevel = CurrentDifficultyLevel,
    AttackTimerLabel = AttackTimerLabel,
    HeroRevive = HeroRevive
}
____exports.default = UI
return ____exports
